Supporting interactive animation using multi-way constraints

Jean-Francis Balaguer, Enrico Gobbetti
Proceedings of the Fifth Eurographics Workshop on Programming Paradigms in Graphics, page 17--28 - september 1995
This paper presents how the animation subsystem of an interactive environment for the visual construction of 3D animations has been modeled on top of an object-oriented constraint imperative architecture. The system demonstrates that, although they are limited to expressing acyclic conflict-free graphs, multi-way dataflow constraint are general enough to model a large variety of behaviors while remaining efficient enough to ensure the responsiveness of large interactive 3D graphics applications.

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BibTex references

  author       = {Balaguer, J.-F. and Gobbetti, E.},
  title        = {Supporting interactive animation using multi-way constraints},
  booktitle    = {Proceedings of the Fifth Eurographics Workshop on Programming Paradigms in Graphics},
  pages        = {17--28},
  month        = {september},
  year         = {1995},
  editor       = {Remco Veltkamp and Edwin Blake},
  publisher    = {Eurographics Association},
  address      = {Conference held in Maastricht, The Netherlands},
  note         = {idxproject: VB2},
  keywords     = {Data Reduction, 3D Animation, 3D Interaction, Performance-Driven Animation},
  url          = {},

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» Jean-Francis Balaguer
» Enrico Gobbetti