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Real-time haptic and visual simulation of bone dissection

Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
IEEE Virtual Reality Conference, page 209--216 - february 2002
Télécharger la publication : vr2002-burr.pdf [506Ko]  
Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, that includes haptic forces evaluation, the bone erosion process and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MR imaging data, is efficient enough to provide real-time feedback on a low-end multi-processing PC platform.

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Références BibTex

@InProceedings{AGGZZ02h,
  author       = {Agus, M. and Giachetti, A. and Gobbetti, E. and Zanetti, G. and Zorcolo, A.},
  title        = {Real-time haptic and visual simulation of bone dissection},
  booktitle    = {IEEE Virtual Reality Conference},
  pages        = {209--216},
  month        = {february},
  year         = {2002},
  publisher    = {IEEE Computer Society Press},
  address      = {Conference held in Orlando, FL, USA, March 24--28},
  note         = {idxproject: IERAPSI},
  url          = {https://publications.crs4.it/pubdocs/2002/AGGZZ02h},
}

Autres publications dans la base

» Marco Agus
» Andrea Giachetti
» Enrico Gobbetti
» Gianluigi Zanetti
» Antonio Zorcolo