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Real-time haptic and visual simulation of bone dissection

Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
Presence: Teleoperators and Virtual Environments, Volume 12, Number 1, page 110--122 - february 2003
Download the publication : presence-2003.pdf [523Ko]  
Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual simulation of a bone cutting burr, that is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr bone interaction, that includes haptic forces evaluation, the bone erosion process and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MR imaging data, is efficient enough to provide real-time feedback on a low-end multi processing PC platform.

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BibTex references

@Article{AGGZZ03e,
  author       = {Agus, M. and Giachetti, A. and Gobbetti, E. and Zanetti, G. and Zorcolo, A.},
  title        = {Real-time haptic and visual simulation of bone dissection},
  journal      = {Presence: Teleoperators and Virtual Environments},
  number       = {1},
  volume       = {12},
  pages        = {110--122},
  month        = {february},
  year         = {2003},
  note         = {idxproject: IERAPSI},
  url          = {http://publications.crs4.it/pubdocs/2003/AGGZZ03e},
}

Other publications in the database

» Marco Agus
» Andrea Giachetti
» Enrico Gobbetti
» Gianluigi Zanetti
» Antonio Zorcolo