CRS4

HuMoRS: Huge models Mobile Rendering System

Marcos Balsa Rodriguez, Marco Agus, Fabio Marton, Enrico Gobbetti
Proc. ACM Web3D International Symposium, page 7--16 - august 2014
Télécharger la publication : web3d2014-mobile-avt.pdf [18.7Mo]  
We present HuMoRS, a networked 3D graphics system for interactively streaming and exploring massive 3D mesh models on mobile devices. % The system integrates a networked architecture for adaptive on-device rendering of multiresolution surfaces with a simple and effective interactive camera controller customized for touch-enabled mobile devices. During interaction, knowledge of the currently rendered scene is exploited to automatically center a rotation pivot and to propose context-dependent precomputed viewpoints. Both the object of interest and the viewpoint database are resident on a web server and adaptive transmission is demonstrated over wireless and phone connections in a Cultural Heritage application for the exploration of sub-millimetric colored reconstructions of stone statues. % We report also on a preliminary user-study comparing the performances of our camera navigation method with respect to the most popular Virtual TrackBall implementations, with and without pivoting.

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Références BibTex

@InProceedings{BAMG14,
  author       = {Balsa Rodriguez, M. and Agus, M. and Marton, F. and Gobbetti, E.},
  title        = {HuMoRS: Huge models Mobile Rendering System},
  booktitle    = {Proc. ACM Web3D International Symposium},
  pages        = {7--16},
  month        = {august},
  year         = {2014},
  publisher    = {ACM Press},
  address      = {New York, NY, USA},
  note         = {DIVA, MONTEPRAMA},
  keywords     = {massive models rendering, user interface, mobile graphics},
  url          = {https://publications.crs4.it/pubdocs/2014/BAMG14},
}

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» Marcos Balsa Rodriguez
» Marco Agus
» Fabio Marton
» Enrico Gobbetti