Mobile Graphics

Marco Agus, Enrico Gobbetti, Fabio Marton, Giovanni Pintore, Pere-Pau Vázquez
Proc. EUROGRAPHICS Tutorials - april 2017
Download the publication : eg2017-tutorial-mobile-graphics.pdf [110Ko]  
The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day tutorial provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration.

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BibTex references

  author       = {Agus, M. and Gobbetti, E. and Marton, F. and Pintore, G. and Vázquez, P.-P.},
  title        = {Mobile Graphics},
  booktitle    = {Proc. EUROGRAPHICS Tutorials},
  month        = {april},
  year         = {2017},
  editor       = {Adrien Bousseau and Diego Gutierrez},
  keywords     = {Mobile Capture and Acquisition, Mobile real-time HQ 3D Rendering, Indoor Scene Reconstruction, Mobile interactive 3D exploration, Mobile mapping},
  doi          = {10.2312/egt.20171032},
  url          = {},

Other publications in the database

» Marco Agus
» Enrico Gobbetti
» Fabio Marton
» Giovanni Pintore
» Pere-Pau Vázquez