Mobile Graphics

Marco Agus, Enrico Gobbetti, Fabio Marton, Giovanni Pintore, Pere-Pau Vázquez
SIGGRAPH Asia 2017 Courses - november 2017
Download the publication : sa2017-course-mobile_graphics.pdf [11.5Mo]  
The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day course provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration.

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BibTex references

  author       = {Agus, M. and Gobbetti, E. and Marton, F. and Pintore, G. and Vázquez, P.-P.},
  title        = {Mobile Graphics},
  booktitle    = {SIGGRAPH Asia 2017 Courses},
  month        = {november},
  year         = {2017},
  keywords     = {mobile capture and acquisition, real-time HQ 3D rendering, interactive exploration},
  doi          = {10.1145/3134472.3134483},
  isbn         = {978-1-4503-5403-5},
  url          = {},

Other publications in the database

» Marco Agus
» Enrico Gobbetti
» Fabio Marton
» Giovanni Pintore
» Pere-Pau Vázquez