Creation and Exploration of Reality-based Models

Enrico Gobbetti
Computer Graphics Forum, Volume 38, Number 2, page xvii - 2019
The last two decades have seen impressive advances in computer vision, computer graphics, and user interface methods and technologies for creating and exploring high-quality 3D digital replicas of real-world objects. In this talk, I will reflect on the successes, limitations, and challenges of applying these research results in practice, with particular emphasis on the cultural heritage domain. I will also lay out research opportunities lying ahead (or behind us).

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BibTex references

  author       = {Gobbetti, E.},
  title        = {Creation and Exploration of Reality-based Models},
  journal      = {Computer Graphics Forum},
  number       = {2},
  volume       = {38},
  pages        = {xvii},
  year         = {2019},
  keywords     = {high-quality 3D digital model exploration, cultural heritage},
  url          = {},

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