Supporting interactive animation using multi-way constraints
Proceedings of the Fifth Eurographics Workshop on Programming Paradigms in Graphics, page 17--28 - september 1995
This paper presents how the animation subsystem of an interactive environment for the visual construction of 3D animations has been modeled on top of an object-oriented constraint imperative architecture. The system demonstrates that, although they are limited to expressing acyclic conflict-free graphs, multi-way dataflow constraint are general enough to model a large variety of behaviors while remaining efficient enough to ensure the responsiveness of large interactive 3D graphics applications.
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Références BibTex
@InProceedings{BG95i,
author = {Balaguer, J.-F. and Gobbetti, E.},
title = {Supporting interactive animation using multi-way constraints},
booktitle = {Proceedings of the Fifth Eurographics Workshop on Programming Paradigms in Graphics},
pages = {17--28},
month = {september},
year = {1995},
editor = {Remco Veltkamp and Edwin Blake},
publisher = {Eurographics Association},
address = {Conference held in Maastricht, The Netherlands},
note = {idxproject: VB2},
keywords = {Data Reduction, 3D Animation, 3D Interaction, Performance-Driven Animation},
url = {https://publications.crs4.it/pubdocs/1995/BG95i},
}
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