Virtual reality: past, present, and future
Virtual Environments in Clinical Psychology and Neuroscience: Methods and Techniques in Advanced Patient-Therapist Interaction, IOS, page 3--20 - november 1998
Télécharger la publication :
This report provides a short survey of the field of virtual reality, highlighting application domains, technological requirements, and currently available solutions. The report is organized as follows: section 1 presents the background and motivation of virtual environment research and identifies typical application domains, section 2 discusses the characteristics a virtual reality system must have in order to exploit the perceptual and spatial skills of users, section 3 surveys current input/output devices for virtual reality, section 4 surveys current software approaches to support the creation of virtual reality systems, and section 5 summarizes the report.
Images et films
Références BibTex
@InCollection{GS98a,
author = {Gobbetti, E. and Scateni, R.},
title = {Virtual reality: past, present, and future},
booktitle = {Virtual Environments in Clinical Psychology and Neuroscience: Methods and Techniques in Advanced Patient-Therapist Interaction},
pages = {3--20},
month = {november},
year = {1998},
editor = {G. Riva and B. K. Wiederhold and E. Molinari},
publisher = {IOS},
address = {Amsterdam, The Netherlands},
note = {idxproject: VREPAR2},
type = {incollection},
url = {https://publications.crs4.it/pubdocs/1998/GS98a},
}
Autres publications dans la base