Exploring virtual prototypes using time-critical rendering techniques
ERCIM News, Number 44, page 46--47 - january 2001
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Scientists at CRS4, the Center for Advanced Studies, Research and Development in Sardinia, Cagliari, Italy, have developed a time-critical rendering algorithm that relies upon a scene description in which objects are represented as multiresolution meshes. In collaboration with other European partners, this technique has been applied to the visual and collaborative exploration of large digital mock-ups.
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Références BibTex
@Article{GS01a,
author = {Gobbetti, E. and Scateni, R.},
title = {Exploring virtual prototypes using time-critical rendering techniques},
journal = {ERCIM News},
number = {44},
pages = {46--47},
month = {january},
year = {2001},
publisher = {ERCIM EEIG},
note = {idxproject: CAVALCADE, DIVERCITY address: B. P. 93, F-06902 Sophia-Antipolis Cedex, France},
url = {https://publications.crs4.it/pubdocs/2001/GS01a},
}
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