Real-time haptic and visual simulation of bone dissection
IEEE Virtual Reality Conference, page 209--216 - february 2002
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Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, that includes haptic forces evaluation, the bone erosion process and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MR imaging data, is efficient enough to provide real-time feedback on a low-end multi-processing PC platform.
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@InProceedings{AGGZZ02h,
author = {Agus, M. and Giachetti, A. and Gobbetti, E. and Zanetti, G. and Zorcolo, A.},
title = {Real-time haptic and visual simulation of bone dissection},
booktitle = {IEEE Virtual Reality Conference},
pages = {209--216},
month = {february},
year = {2002},
publisher = {IEEE Computer Society Press},
address = {Conference held in Orlando, FL, USA, March 24--28},
note = {idxproject: IERAPSI},
url = {https://publications.crs4.it/pubdocs/2002/AGGZZ02h},
}
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