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Adaptive techniques for real--time haptic and visual simulation of bone dissection

Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
IEEE Virtual Reality Conference, page 102--109 - march 2003
Télécharger la publication : vr2003-burr.pdf [804Ko]  
Bone dissection is an important component of many surgical procedures. In this paper, we discuss adaptive techniques for providing real-time haptic and visual feedback during a virtual bone dissection simulation. The simulator is being developed as a component of a training system for temporal bone surgery. We harness the difference in complexity and frequency requirements of the visual and haptic simulations by modeling the system as a collection of loosely coupled concurrent components. The haptic component exploits a multi-resolution representation of the first two moments of the bone characteristic function to rapidly compute contact forces and determine bone erosion. The visual component uses a time-critical particle system evolution method to simulate secondary visual effects, such as bone debris accumulation, blooding, irrigation, and suction.

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Références BibTex

@InProceedings{AGGZZ03d,
  author       = {Agus, M. and Giachetti, A. and Gobbetti, E. and Zanetti, G. and Zorcolo, A.},
  title        = {Adaptive techniques for real--time haptic and visual simulation of bone dissection},
  booktitle    = {IEEE Virtual Reality Conference},
  pages        = {102--109},
  month        = {march},
  year         = {2003},
  publisher    = {IEEE Computer Society Press},
  address      = {Conference held in Los Angeles, CA, USA, March 22--26},
  note         = {idxproject: IERAPSI},
  url          = {https://publications.crs4.it/pubdocs/2003/AGGZZ03d},
}

Autres publications dans la base

» Marco Agus
» Andrea Giachetti
» Enrico Gobbetti
» Gianluigi Zanetti
» Antonio Zorcolo