Hardware-accelerated dynamic volume rendering for real--time surgical simulation
Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS 2004) - september 2004
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We developed a direct volume rendering technique, that supports low latency real time visual feedback in parallel with physical simulation on commodity graphics platforms. In our approach, a fast approximation of the diffuse shading equation is computed on the fly by the graphics pipe-line directly from the scalar data. We do this by exploiting the possibilities offered by multi-texturing with the register combiner OpenGL extension, that provides a configurable means to determine per-pixel fragment coloring. The effectiveness of our approach, that supports a full decoupling of simulation and rendering, is demonstrated in a training system for temporal bone surgery.
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@InProceedings{AGGZZ04a,
author = {Agus, M. and Giachetti, A. and Gobbetti, E. and Zanetti, G. and Zorcolo, A.},
title = {Hardware-accelerated dynamic volume rendering for real--time surgical simulation},
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS 2004)},
month = {september},
year = {2004},
note = {Conference held in Colima, Mexico, September 20-21, 2004},
url = {https://publications.crs4.it/pubdocs/2004/AGGZZ04a},
}
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