CRS4

Layered point clouds -- a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models

Computers & Graphics, Volume 28, Number 6, page 815--826 - december 2004
Télécharger la publication : cag2004-lpc.pdf [3.5Mo]  
We recently introduced an efficient multiresolution structure for distributing and rendering very large point sampled models on consumer graphics platforms citeGobbetti:2004:LPC. The structure is based on a hierarchy of precomputed object-space point clouds, that are combined coarse-to-fine at rendering time to locally adapt sample densities according to the projected size in the image. The progressive block based refinement nature of the rendering traversal exploits on-board caching and object based rendering APIs, hides out-of-core data access latency through speculative prefetching, and lends itself well to incorporate backface, view frustum, and occlusion culling, as well as compression and view-dependent progressive transmission. The resulting system allows rendering of complex out-of-core models at high frame rates (over 60M rendered points/second), supports network streaming, and is fundamentally simple to implement. We demonstrate the efficiency of the approach on a number of very large models, stored on local disks or accessed through a consumer level broadband network, including a massive 234M samples isosurface generated by a compressible turbulence simulation and a 167M samples model of Michelangelo's St. Matthew. Many of the details of our framework were presented in a previous study. We here provide a more thorough exposition, but also significant new material, including the presentation of a higher quality bottom-up construction method and additional qualitative and quantitative results.

Images et films

 

Références BibTex

@Article{GM04b,
  author       = {Gobbetti, E. and Marton, F.},
  title        = {Layered point clouds -- a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models},
  journal      = {Computers \& Graphics},
  number       = {6},
  volume       = {28},
  pages        = {815--826},
  month        = {december},
  year         = {2004},
  publisher    = {Elsevier Science Publishers B. V.},
  note         = {address: Amsterdam, The Netherlands},
  url          = {https://publications.crs4.it/pubdocs/2004/GM04b},
}

Autres publications dans la base

» Enrico Gobbetti
» Fabio Marton