View-dependent exploration of massive volumetric models on large scale light field displays
Visual Computer, Volume 26, Number 6--8, page 1037--1047 - 2010
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We report on a light-field display based virtual environment enabling multiple naked-eye users to perceive detailed multi-gigavoxel volumetric models as floating in space, responsive to their actions, and delivering different information in different areas of the workspace. Our contributions include a set of specialized interactive illustrative techniques able to provide different contextual information in different areas of the display, as well as an out-of-core CUDA based raycasting engine with a number of improvements over current GPU volume raycasters. The possibilities of the system are demonstrated by the multi-user interactive exploration of 64GVoxels datasets on a 35MPixel light field display driven by a cluster of PCs.
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Références BibTex
@Article{IGM10,
author = {Iglesias Guitián, J. and Gobbetti, E. and Marton, F.},
title = {View-dependent exploration of massive volumetric models on large scale light field displays},
journal = {Visual Computer},
number = {6--8},
volume = {26},
pages = {1037--1047},
year = {2010},
note = {To appear },
keywords = {volume rendering, light field displays},
url = {https://publications.crs4.it/pubdocs/2010/IGM10},
}
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