Mobile Graphics
Proc. EUROGRAPHICS Tutorials - april 2017
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The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day tutorial provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration.
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Références BibTex
@InProceedings{AGMPV17,
author = {Agus, M. and Gobbetti, E. and Marton, F. and Pintore, G. and Vázquez, P.-P.},
title = {Mobile Graphics},
booktitle = {Proc. EUROGRAPHICS Tutorials},
month = {april},
year = {2017},
editor = {Adrien Bousseau and Diego Gutierrez},
keywords = {Mobile Capture and Acquisition, Mobile real-time HQ 3D Rendering, Indoor Scene Reconstruction, Mobile interactive 3D exploration, Mobile mapping},
doi = {10.2312/egt.20171032},
url = {https://publications.crs4.it/pubdocs/2017/AGMPV17},
}
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