Mobile Graphics
SIGGRAPH Asia 2017 Courses - november 2017
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The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day course provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration.
Images et films
Références BibTex
@InProceedings{AGMPV17a,
author = {Agus, M. and Gobbetti, E. and Marton, F. and Pintore, G. and Vázquez, P.-P.},
title = {Mobile Graphics},
booktitle = {SIGGRAPH Asia 2017 Courses},
month = {november},
year = {2017},
keywords = {mobile capture and acquisition, real-time HQ 3D rendering, interactive exploration},
doi = {10.1145/3134472.3134483},
isbn = {978-1-4503-5403-5},
url = {https://publications.crs4.it/pubdocs/2017/AGMPV17a},
}
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