Creation and Exploration of Reality-based Models
Computer Graphics Forum, Volume 38, Number 2, page xvii - 2019
The last two decades have seen impressive advances in computer vision, computer graphics, and user interface methods and technologies for creating and exploring high-quality 3D digital replicas of real-world objects. In this talk, I will reflect on the successes, limitations, and challenges of applying these research results in practice, with particular emphasis on the cultural heritage domain. I will also lay out research opportunities lying ahead (or behind us).
Images et films
Références BibTex
@Article{Gob19,
author = {Gobbetti, E.},
title = {Creation and Exploration of Reality-based Models},
journal = {Computer Graphics Forum},
number = {2},
volume = {38},
pages = {xvii},
year = {2019},
keywords = {high-quality 3D digital model exploration, cultural heritage},
url = {https://publications.crs4.it/pubdocs/2019/Gob19},
}
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