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Working with Volumetric Meshes in a Game Engine: a Unity Prototype

Luca Pitzalis, Gianmarco Cherchi, Riccardo Scateni, Lucio Spano
Proc. Smart Tools and Apps for Graphics, page 57--62 - 2020
Télécharger la publication : stag2020-volmesh-unity.pdf [952Ko]  
Volumetric meshes are useful assets in many different research and application fields, like physical simulations, FEM or IGA. In the last decade, the Computer Graphics community dedicated a lot of effort in studying and developing new algorithms for the creation, manipulation, and visualization of this family of meshes. In the meantime, Game Development became a relevant field of application for CG practitioners entangled with AR and VR techniques. In this work, we position ourselves at the confluence of these two broad research and development paths. We introduce a custom data structure aiming at using volumetric meshes in Unity. To this purpose, we combine gaming techniques and interactions with typical operations of volumetric meshes. Besides this, to make the researcher experience more realistic, we also introduce features to manipulate volumetric meshes for their projects in an immersive environment using VR techniques. We think this feature can be useful in developing tools for 3D Sculpting or Digital Fabrication.

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Références BibTex

@InProceedings{PCSS20,
  author       = {Pitzalis, L. and Cherchi, G. and Scateni, R. and Spano, L.},
  title        = {Working with Volumetric Meshes in a Game Engine: a Unity Prototype},
  booktitle    = {Proc. Smart Tools and Apps for Graphics},
  pages        = {57--62},
  year         = {2020},
  publisher    = {The Eurographics Association},
  keywords     = {volumetric meshes, unity,  physical simulations, FEM, IGA, },
  doi          = {10.2312/stag.20201240},
  url          = {https://publications.crs4.it/pubdocs/2020/PCSS20},
}

Autres publications dans la base

» Luca Pitzalis
» Gianmarco Cherchi
» Riccardo Scateni