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Coarse-grained Multiresolution Structures for Mobile Exploration of Gigantic Surface Models

Marcos Balsa Rodriguez, Enrico Gobbetti, Fabio Marton, Alex Tinti
Proc. SIGGRAPH Asia Symposium on Mobile Graphics and Interactive Applications, page 4:1--4:6 - november 2013
Download the publication : sigsmgia2013-coarse_grained_for_mobile.pdf [3.4Mo]  
We discuss our experience in creating scalable systems for distributing and rendering gigantic 3D surfaces on web environments and common handheld devices. Our methods are based on compressed streamable coarse-grained multiresolution structures. By combining CPU and GPU compression technology with our multiresolution data representation, we are able to incrementally transfer, locally store and render with unprecedented performance extremely detailed 3D mesh models on WebGL-enabled browsers, as well as on hardware-constrained mobile devices.

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BibTex references

@InProceedings{BGMT13a,
  author       = {Balsa Rodriguez, M. and Gobbetti, E. and Marton, F. and Tinti, A.},
  title        = {Coarse-grained Multiresolution Structures for Mobile Exploration of Gigantic Surface Models},
  booktitle    = {Proc. SIGGRAPH Asia Symposium on Mobile Graphics and Interactive Applications},
  pages        = {4:1--4:6},
  month        = {november},
  year         = {2013},
  publisher    = {ACM Press},
  keywords     = {mobile graphics, multiresolution rendering},
  url          = {http://publications.crs4.it/pubdocs/2013/BGMT13a},
}

Other publications in the database

» Marcos Balsa Rodriguez
» Enrico Gobbetti
» Fabio Marton
» Alex Tinti