High-quality networked terrain rendering from compressed bitstreams
Proc. ACM Web3D International Symposium, page 37-44 - april 2007
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We describe a compressed multiresolution representation and a client-server architecture for supporting interactive high quality remote visualization of very large textured planar and spherical terrains. Our approach incrementally updates a chunked level-of-detail BDAM hierarchy by using precomputed wavelet coefficient matrices decoded from a compressed bitstream originating from a thin server. The structure combines the aggressive compression rates of wavelet-based image representations with the ability to ensure overall geometric continuity for variable resolution views of planar and spherical terrains with no need for run-time stitching. The efficiency of the approach is demonstrated on a large scale interactive remote visualization of global and local terrains on ADSL networks. A library implementing an early version of this work has been incorporated into a widely distributed geo-viewing system with tens of thousands of clients.
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Références BibTex
@InProceedings{BGMP07b,
author = {Bettio, F. and Gobbetti, E. and Marton, F. and Pintore, G.},
title = {High-quality networked terrain rendering from compressed bitstreams},
booktitle = {Proc. ACM Web3D International Symposium},
pages = {37-44},
month = {april},
year = {2007},
publisher = {New York, NY, USA},
organization = {ACM Press},
note = {idxproject: VICTERRAIN3D, CYBERSAR},
url = {https://publications.crs4.it/pubdocs/2007/BGMP07b},
}
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