Interactive Remote Exploration of Massive Cityscapes
The 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, page 9--16 - october 2009
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We focus on developing a simple and efficient unified level-of-detail structure for networked urban model viewers. At the core of our approach is a revisitation of the BlockMap data structure, originally introduced for encoding coarse representations of blocks of buildings to be used as direction-independent impostors when rendering far-away city blocks. The contribution of this paper is manifold: we extend the BlockMap representation to support sloped surfaces and input-sensitive sampling of color; we introduce a novel sampling strategy for building accurate BlockMaps; we show that BlockMaps can be used as a versatile and robust way to parameterize the visible surface of a highly complex model; we improve the expressiveness of urban models rendering by integrating an ambient occlusion term in the representation and describe an efficient method for computing it; we illustrate the design and implementation of a urban models streaming and visualization system and demonstrate its efficiency when browsing large city models in a limited bandwidth setting.
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Références BibTex
@InProceedings{DCGGMS09,
author = {Di Benedetto, M. and Cignoni, P. and Ganovelli, F. and Gobbetti, E. and Marton, F. and Scopigno, R.},
title = {Interactive Remote Exploration of Massive Cityscapes},
booktitle = {The 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
pages = {9--16},
month = {october},
year = {2009},
keywords = {massive cityscapes rendering},
url = {https://publications.crs4.it/pubdocs/2009/DCGGMS09},
}
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