HuMoRS: Huge models Mobile Rendering System
Proc. ACM Web3D International Symposium, page 7--16 - august 2014
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We present HuMoRS, a networked 3D graphics system for interactively streaming and exploring massive 3D mesh models on mobile devices. % The system integrates a networked architecture for adaptive on-device rendering of multiresolution surfaces with a simple and effective interactive camera controller customized for touch-enabled mobile devices. During interaction, knowledge of the currently rendered scene is exploited to automatically center a rotation pivot and to propose context-dependent precomputed viewpoints. Both the object of interest and the viewpoint database are resident on a web server and adaptive transmission is demonstrated over wireless and phone connections in a Cultural Heritage application for the exploration of sub-millimetric colored reconstructions of stone statues. % We report also on a preliminary user-study comparing the performances of our camera navigation method with respect to the most popular Virtual TrackBall implementations, with and without pivoting.
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Références BibTex
@InProceedings{BAMG14,
author = {Balsa Rodriguez, M. and Agus, M. and Marton, F. and Gobbetti, E.},
title = {HuMoRS: Huge models Mobile Rendering System},
booktitle = {Proc. ACM Web3D International Symposium},
pages = {7--16},
month = {august},
year = {2014},
publisher = {ACM Press},
address = {New York, NY, USA},
note = {DIVA, MONTEPRAMA},
keywords = {massive models rendering, user interface, mobile graphics},
url = {https://publications.crs4.it/pubdocs/2014/BAMG14},
}
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